The goal was to create "a cerebral role-playing game where you had to use your head as well as your reflexes" (sic) with an adult gothic vampire setting. They talked a lot about the character of Kain, who was supposed to be "the first true anti-hero" of video-games (I haven't verified the claim, but I'm pretty sure it's not true). Maybe not the first, but certainly one of the biggest bad guys you ever had to control in a game. He dreams only of vengeance, sucks the blood of innocents (from three feet away, which is a bit weird) and is overall a pretty big bastard.
|I'm not sure about the three pole-dancing skeletons behind him, though.|
The games Blood Omen and Blood Omen 2 would follow Kain in his course of becoming the meaniest baddass around, while Soul Reaver and Soul Reaver 2 would follow antagonist Raziel in his quest to defeat the said Kain. The two trilogies culminate in PS2 title Legacy of Kain : Defiance where I'm pretty sure they end up being pals and walking to the setting sun while eating donuts.
|And it's pretty obvious Raziel is the nicer guy.|
To be honest, though, what I remember most of the first game was jerky camera (which is a first for a top-down perspective), killing loading times and roaming peasants that weren't worried by the vicinity of a blood-sucking vampire. We'll see if it's worth digging through these little things and if the story is really as appealing as it sounds.
Considering I allowed myself the right to Virtual Console, I'll play the PSN version of the game, which is the exact same game that was released for Playstation, hoping the fact the game is on hard drive will lower a bit the loading times.
Let's suck some bloooooood!